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Role Encyclopedia

31 roles across three factions.

Operator

operator

easy

No special ability. Complete tasks and help vote out Shifters.

Strategy & counterplay

Strategy: Stick with groups, finish visible tasks, and share what you observe during meetings.

Counterplay: N/A — this is the baseline role.

Tutorial: Move to a task marker and hold the interact button to complete it. Report bodies you find.

Engineer

operator

medium

Can use maintenance tunnels to move quickly between rooms.

Cooldown 20s · 80px range

Strategy & counterplay

Strategy: Use vents to catch up on tasks or respond quickly when a body is reported nearby.

Counterplay: Engineers can be seen entering/exiting vents just like Shifters — vent sightings are still suspicious.

Tutorial: Stand near a vent grate and use the Vent action. Cooldown applies after each use.

Medic

operator

medium

Can place a temporary protective shield on one player that blocks a single elimination attempt.

Cooldown 40s · 3 uses/match · 25s duration · 70px range

Strategy & counterplay

Strategy: Shield players who are alone or who claimed a suspicious role; save charges for late game.

Counterplay: Shifters cannot tell who is shielded until an elimination attempt fails.

Tutorial: Approach a living player and use your ability to shield them for a limited time.

Sheriff

operator

hard

Can attempt to eliminate a player. If the target is hostile, they die; if innocent, the Sheriff dies instead.

· 1 use/match · 70px range

Strategy & counterplay

Strategy: Only fire on strong evidence — an incorrect shot removes you from the game immediately.

Counterplay: Bluffing innocent behavior punishes trigger-happy Sheriffs.

Tutorial: Use your ability on a nearby player. There is no undo, so be certain.

Detective

operator

medium

Can inspect a reported body for clues: approximate time of death, killer direction, and nearby players.

Cooldown 30s · 60px range

Strategy & counterplay

Strategy: Inspect bodies before they are reported if possible, and cross-reference clues with alibis.

Counterplay: Clues are vague by design — Shifters can still explain away a single data point.

Tutorial: Interact with a body before reporting it to reveal an investigation clue.

Tracker

operator

medium

Can mark one player to temporarily reveal their recent movement trail on the map.

Cooldown 35s · 20s duration

Strategy & counterplay

Strategy: Track players with inconsistent alibis to confirm or deny their claimed location.

Counterplay: Trails only show recent movement, so a patient Shifter can wait out a mark.

Tutorial: Open the map, select a target, and confirm the mark. Check back after the duration.

Security

operator

easy

Can access additional camera feeds around the map from any console.

Cooldown 10s

Strategy & counterplay

Strategy: Watch high-traffic rooms during quiet periods to catch a kill or fake task.

Counterplay: Comms sabotage disables cameras entirely.

Tutorial: Use your ability at any console to open the extended camera view.

Technician

operator

medium

Repairs sabotages faster than other Operators and can instantly clear one sabotage per match.

· 1 use/match

Strategy & counterplay

Strategy: Save your instant repair for a double-sabotage or a reactor timer about to expire.

Counterplay: Only works once — bait it out early with a minor sabotage if you suspect a Technician.

Tutorial: Repair panels faster automatically. Use your ability during any active sabotage to clear it instantly.

Seer

operator

medium

Periodically receives a vague alignment hint about one random living player.

Cooldown 60s

Strategy & counterplay

Strategy: Combine hints over multiple rounds to narrow down suspects — a single hint is not proof.

Counterplay: Hints never name a role, only a faction-leaning impression.

Tutorial: Hints arrive automatically on a timer and appear in your ability log.

Warden

operator

medium

Can temporarily lock a door to block movement through it.

Cooldown 30s · 10s duration · 70px range

Strategy & counterplay

Strategy: Lock a Shifter out of a vent room or seal a room to isolate a suspect for questioning.

Counterplay: Locked doors are visible to everyone, so misuse is easy to call out.

Tutorial: Stand near a door and use your ability to seal it for a short time.

Forensic

operator

medium

Can inspect footprints near a recent elimination to narrow down the killer's color category.

Cooldown 25s · 60px range

Strategy & counterplay

Strategy: Move quickly to fresh bodies — footprint evidence fades over time.

Counterplay: Footprints only narrow a color group, not an exact identity.

Tutorial: Interact with a body shortly after it is found to scan for footprints.

Timekeeper

operator

easy

Sees a more precise time-of-death estimate on any body they inspect.

Cooldown 15s · 60px range

Strategy & counterplay

Strategy: Pair with Detective or Forensic findings to build a tight elimination window.

Counterplay: Precision only helps if alibis are also precise.

Tutorial: Interact with a body to see an exact time-of-death readout.

Guardian

operator

medium

After dying, can grant a one-time protective shield to a living Operator from beyond.

· 1 use/match · 25s duration

Strategy & counterplay

Strategy: Even in death, watch for the most at-risk Operator before using your shield.

Counterplay: Only usable once, and only after the Guardian has died.

Tutorial: After becoming an Echo, use your ability on a living Operator to shield them.

Shifter

shifter

easy

Can eliminate Operators, sabotage the map, and use maintenance tunnels.

Cooldown 25s · 60px range

Strategy & counterplay

Strategy: Fake tasks convincingly, isolate targets, and use sabotages to create chaos and alibis.

Counterplay: Watch for players who never appear to finish visible tasks.

Tutorial: Get close to a living player and use the Eliminate action. Cooldown applies after each kill.

Morpher

shifter

hard

Can temporarily disguise as another living player.

Cooldown 45s · 20s duration · 70px range

Strategy & counterplay

Strategy: Disguise as someone confirmed elsewhere to build a false alibi before or after a kill.

Counterplay: A disguised Morpher cannot use their name in chat claims that contradict the real player.

Tutorial: Use your ability near a target to briefly copy their appearance.

Cloaker

shifter

medium

Can become semi-transparent and harder to notice for a short time.

Cooldown 35s · 12s duration

Strategy & counterplay

Strategy: Cloak before or after an elimination to slip away from witnesses.

Counterplay: Cloaked players are still faintly visible up close.

Tutorial: Use your ability to fade out for a short duration.

Silencer

shifter

medium

Can prevent one player from speaking during the next meeting.

Cooldown 50s · 1s duration

Strategy & counterplay

Strategy: Silence whoever is most likely to correctly call out a Shifter.

Counterplay: A silenced player can still vote — silence only blocks chat.

Tutorial: Use your ability on a target before a meeting starts.

Mimic

shifter

hard

Can temporarily copy the visible ability animation of another role to mislead observers.

Cooldown 40s · 5s duration

Strategy & counterplay

Strategy: Mimic a role that has already been claimed to muddy the meeting discussion.

Counterplay: Mimicked animations do not produce the real ability's actual effect.

Tutorial: Use your ability to play a copied animation near witnesses.

Assassin

shifter

hard

During a meeting, can guess another player's special role. A correct guess eliminates them; an incorrect guess penalizes the Assassin.

· 2 uses/match

Strategy & counterplay

Strategy: Use claimed roles and behavior patterns from discussion to make an informed guess.

Counterplay: Avoid over-explaining your ability in chat — details make you an easy target.

Tutorial: During discussion, use your ability and select both a target and a role guess.

Phantom

shifter

medium

After being voted out, gets one limited haunting ability affecting the living.

· 1 use/match · 10s duration

Strategy & counterplay

Strategy: Save the haunt for a moment that maximizes chaos among the remaining Operators.

Counterplay: The haunt is a single use and telegraphed to living players when it triggers.

Tutorial: After ejection, use your ability once from the Echo state.

Vampire

shifter

hard

Marks a player who dies after a delay unless the mark is interrupted by a Medic shield.

Cooldown 60s · 30s duration · 70px range

Strategy & counterplay

Strategy: Mark early and establish an alibi before the delayed death occurs.

Counterplay: A Medic shield placed before the timer expires fully negates the mark.

Tutorial: Use your ability on a target; the elimination resolves automatically after the delay.

Cleaner

shifter

medium

Can remove a body before it is reported, resetting the investigation trail.

Cooldown 40s · 60px range

Strategy & counterplay

Strategy: Clean up remote kills quickly to buy time before anyone finds the scene.

Counterplay: Missing players are eventually noticed even without a body.

Tutorial: Interact with an unreported body to remove it.

Jammer

shifter

medium

Can temporarily disable cameras and role information systems.

Cooldown 45s · 15s duration

Strategy & counterplay

Strategy: Jam Security and Tracker abilities right before making a move.

Counterplay: Jamming is visible on the affected consoles as an outage warning.

Tutorial: Use your ability to disable info systems for a short time.

Illusionist

shifter

hard

Creates a temporary fake player projection to mislead witnesses.

Cooldown 50s · 15s duration

Strategy & counterplay

Strategy: Project a decoy in one room while acting elsewhere to split attention.

Counterplay: Projections do not respond to chat pings or interact with tasks.

Tutorial: Use your ability to spawn a decoy at your position that walks a short patrol.

Jester

outlier

hard

Wins independently if the group votes them out.

Strategy & counterplay

Strategy: Act just suspicious enough to get voted out without being obvious about it.

Counterplay: Confirm-eject settings and careful voting reduce accidental Jester wins.

Tutorial: You have no combat ability. Your only goal is to be ejected by vote.

Survivor

outlier

easy

Wins if alive when any other faction wins. Has a limited number of self-shields.

· 2 uses/match

Strategy & counterplay

Strategy: Stay neutral in accusations and avoid drawing elimination attempts.

Counterplay: Self-shields are limited — repeated targeted attempts will eventually succeed.

Tutorial: Use your ability on yourself to block one elimination attempt.

Arsonist

outlier

hard

Marks players over time and can ignite all marked targets at once once enough are marked.

Cooldown 20s · 60px range

Strategy & counterplay

Strategy: Mark players individually while blending in, then ignite for a mass elimination.

Counterplay: Being marked has no visible tell, but igniting takes a moment the Arsonist must stay near a marked target for.

Tutorial: Use your ability on nearby players to mark them; use it again once ready to ignite all marks.

Bounty Hunter

outlier

medium

Receives a specific elimination target. Wins by getting that target eliminated while surviving.

Strategy & counterplay

Strategy: Build a case against your target without revealing your true motive.

Counterplay: The target does not know they are marked, so ordinary suspicion play still applies.

Tutorial: Check your objective panel for your current target.

Executioner

outlier

medium

Receives one innocent target. Wins if that target is voted out.

Strategy & counterplay

Strategy: Quietly build suspicion on your target through the discussion phase.

Counterplay: If your target dies to other causes, you convert to a Survivor for the rest of the match.

Tutorial: Check your objective panel for your assigned innocent target.

Amnesiac

outlier

medium

Can inherit the role and faction of a player who has already died.

· 1 use/match

Strategy & counterplay

Strategy: Wait for a strong role to be eliminated, then remember it to inherit their abilities and win condition.

Counterplay: Once remembered, the Amnesiac behaves exactly like the inherited role from that point on.

Tutorial: Open your ability menu after any player dies to remember their role.

Chaos Agent

outlier

medium

Receives rotating mini-objectives and wins independently by completing enough of them.

Strategy & counterplay

Strategy: Prioritize objectives that overlap with normal Operator behavior to stay hidden.

Counterplay: Objectives are individually harmless, but a Chaos Agent completing many quickly can be noticed.

Tutorial: Check your objective panel for your current mini-objective and its progress.